Wednesday, October 22, 2008

1.  How is dialog created?
~ a dialog is created in mine by having the two spaces directly adjacent to one another creating more of a private conversation between the two pieces.

2.  How is a sense of space/place defined?
~ a sense of space/place is defined by the devision using the bristol board.  Here a thicker wall is formed.

3.  How is the idea of system generated?
~ An idea of system is generated mainly through the direction of the skewers.  Half of they are used for structure, however, the half that don't, all move around the structure, all pointing the same basic direction.

4.  How does joinery support the project concept/conversation?
~ The joinery in my structure shows the fragile nature of the spaces themselves and the conversation.  A conversation can be easily torn apart if something is said to upset the other member(s) of the party.

5.  How is scale utilized in the project?
~ T he two cards put together are a little shorter than the skewers allowing the skewers to protrude a little.

6.  How do two-dimensional mages add to the understanding of the project?
~ The two-dimensional drawings are helpful to my project because they show more detail than the model itself could show.

7.  How did the initial project idea evolve?
~ It began with a structure that resembled a box kite.  I then decided to utilize the triangular forms from the unity project.  The only issue was how to utilize them.  I then developed a model where the two triangles, which were identical, were placed point to point and the skewers were crossed between them.  This however, formed too many spaces.  After this, the final product was developed, when I realized that there were only two spaces and that the model itself worked very well.

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